SNACKGANG
A full visual world built around a community: a cast of characters, a city and its lore, animated teasers, comic pages, merch, events and physical products — designed so every output felt like part of the same universe.
~$6M — Raised · sold out in hours
Turn a product launch into a place people wanted to belong to. The world had to hold together across dozens of formats and contributors — from a 15-second animated teaser to a printed manga cover and a piece of merch — without diluting its personality.
- 01
Visual development of the cast and the city — characters, locations and recurring motifs that could be reused by the whole team.
- 02
Narrative devices that kept the community coming back: comic pages, “SNACK Chat” episodes, a manga cover and lore drops.
- 03
Animated teasers per character and location (Kid, Factory, Office, Time to Roll) to turn launches into events.
- 04
Art direction across the creative team so illustration, animation, product and event visuals spoke one language.













The collection sold out in a matter of hours.
Raised by the project.
Paying community members.













Deliverables
- Studio
- SNACKCLUB / BUILD creative team
- Art direction & illustration
- Vitor Carneiro (OHNE HALS)
Next case — Riot Games
VALORANT × AFROPUNK →
