You bring the brief. We build the world.
An independent creative studio for games, esports and entertainment brands — led by a creative director who still draws. From first concept to final delivery.
● Showreel ’26
1:03 · Sound on
Clients & studios we’ve created for — in-house and project work
2014 — 2026
Brand worlds, key art and animation for teams that play on the biggest stages.
24 of 45 projects · hover to play
More projects across gaming, esports, Web3 and brand.
View all 45 projectsDifferent teams, different problems. One art director across all of them.

Your extra art department. White-label key art, characters and 2D animation that ship under your name.
- NDA and white-label by default
- Plug into your pipeline and cadence
- Overflow, look-dev or full sub-contract

Key art, characters and launch campaigns that respect the IP — and push it somewhere new.
- IP-safe reinterpretation (Riot Games × AFROPUNK)
- Character & world development
- Launch, season and event visuals

Team identities, player art, merch and gameday systems built for a weekly cadence.
- Key art & player visuals
- Merch & apparel
- Lineups, gamedays & broadcast

Mascots and brand worlds that make complex products feel human — and give communities something to rally around.
- Mascot & character systems
- Launch films & explainers
- Monthly illustration programs
Direct and make. Strategy, taste and hands-on craft in the same studio.
Hover a row to preview the work
Creative & Art Direction
Concept, moodboards, styleframes and look development — then the team and the QA to get it shipped.

Key Art & Illustration
Premium key art for launches, seasons and events — built to crop, adapt and live across every channel.

Characters & Mascots
Mascots and casts designed as brand assets — model sheets, expressions, poses and the rules to keep them on-model.

2D Animation & Motion
Illustration-led animation for launches, products and music — loops, trailers, explainers and films.

Brand Identity & Systems
Identities for entertainment, gaming and digital products — from wordmark to guidelines and campaign identity.

Merch, Packaging & Collectibles
Graphics engineered for production: apparel, packaging, cards, pins and physical drops.

Broadcast & Stream
Lineups, gamedays, overlays and stream packs for teams, leagues and talent.

AI-powered studio
When it makes sense for the project and the client, we use AI to accelerate workflows and automate pipelines: faster exploration, previz and delivery. Direction, taste and final craft stay human.
How we use AIClear formats, transparent starting points.
Every proposal is scoped to the brief
Studio Sprint
One objective, done fast — a key visual, a campaign concept or a visual direction.
- 1 clear objective
- Direction + final asset
- Ideal for launches & pitches
Campaign
Creative direction, a hero visual and a coordinated set of assets and adaptations. Motion when needed.
- Concept & art direction
- Hero visual + adaptations
- Optional motion
Full Production
We assemble the team — illustration, design, motion, 3D or video — and manage production to delivery.
- Team assembly
- Production management
- One point of contact
Creative Retainer
A creative department on demand: direction, campaigns, illustration, social and motion every month.
- Reserved monthly capacity
- Priority turnaround
- Consistent brand voice
Usage licensed per channel · Full IP buyout available · Payments in USD
Services & FAQA predictable journey from brief to master files.
- 01Brief
Objective, audience, channels, deliverables, timeline and budget — on a call or in writing. You get a scoped proposal.
- 02Direction
References, moodboards, concepts and styleframes. Production only starts once you approve the direction.
- 03Production
Assets are produced by the art director — or by a hand-picked team under the same direction.
- 04Review
One or two structured revision rounds. Changes to an approved direction are re-scoped, never hidden.
- 05Delivery
Master files and every agreed adaptation. Usage licensed per channel — organic, paid, merch or full buyout.

A boutique studio with a hands-on creative director at its center.
OHNE HALS is the studio of Vitor Carneiro — Brazilian Creative Director, Illustrator and Designer. In-house chapters at LOUD, FLUXO, SNACKCLUB / BUILD and H3AT Studios; project work for Riot Games, Ubisoft, Universal Music, Mobile Legends and more.
Small enough to be fast and direct. Structured to scale into a custom team — illustration, design, animation, motion, 3D or video — when the project needs it.
art department. White-label key art, characters and 2D animation that ship under your name. NDA by default.Partner with us
Got a launch, a season or a world to build?
Let’s build
it →
Reply within 1 business day · Brazil, BRT (UTC−3) · NDA on request





