Skip to content
Sugartown — Capy Game & Rewards
← All workSugartownGame trait art

Capy Game & Rewards

Client
Sugartown
Role
Character design
Engagement
Project-based
Year
—
Disciplines
Characters, Skins, Traits
01Overview

Trait art for Sugartown: a capybara character in four skins, designed as swappable in-game cosmetics.

02The challenge

Make cosmetics feel collectible while keeping the base character intact.

03Approach
  1. 01

    One base character, four skin variations.

  2. 02

    Readable shapes for small in-game sizes.

04Outcome
Swappable

Skins designed to work as in-game cosmetics.

05Deliverables & credits

Deliverables

Character4 skins
Character design
Vitor Carneiro (OHNE HALS)
Need something like this? Let’s scope it. Send the brief — even a rough one. You’ll get a reply within 1 business day.Start a projectBook a call

Next case — Kolectiv

The Sun & The Moon →

首なし OHNE HALS STUDIO

A boutique studio with a hands-on creative director at its center. Worlds, not assets.

Do you work white-label?

Yes — NDA on request, your brand on the deliverables, no contact with your client unless you want it.

Where are you based?

Brazil, BRT (UTC−3) — the same working day as US East and a shared afternoon with Europe.

How do projects start?

With a brief or a 30-min call. Most projects start from US$2.5k (Studio Sprint).

Book a 30-min call ↗ LinkedIn · Behance · Instagram · X / Twitter Brazil · BRT